From costelm@hyperion-entertainment.com Fri Sep 11 11:41:25 2015 Date: Fri, 11 Sep 2015 14:41:14 From: Costel Mincea <costelm@hyperion-entertainment.com> To: sintonen@iki.fi Cc: TimDG@hyperion-entertainment.com, benh@hyperion-entertainmenet.com, Thore Böckelmann <tboeckel@gmx.de> Subject: btree.library Hello Harry, first I have to apologise personally to you for not getting back to you earlier on this. First I needed to gather all available information to be able to take an informed decision, which took already a few days due to the weekend and later I got occupied by my main job as well as my family, so every Hyperion related work stuck for some days. No offence or ignorance was intended with this. Now speaking on behalf of Hyperion and also Thore Böckelmann with regard to the btree.library, our deepest apologies for the accidental inclusion of headers and documentation created by you in our recent SDK release. Thore based his btree.library implementation on your available headers and documentation as continuation of his efforts to keep a certain multi-platform compatibility. Regrettably he didn't immediately write his own version of these files nor ask you for permission and as all this was done already in 2013, it was eventually forgotten when the SDK was compiled by a different developer. This led to the release of SDK 53.29 containing your version of aforementioned files. As soon as we knew about this mistake by your notification mail, we took immediate action to replace the offending files with versions rewritten by Thore and releasing SDK 53.30. Obviously, as his btree.library implementation was created based on your header files and documentation with compatibility in mind, there is only little room for rephrasing those without rendering the functional description invalid or even causing harm to the intended compatibility. So again, on behalf of all involved people, please take our deepest apologies for this totally unintended mistake. We will do our best to make sure something like this will not happen again. In closing, if you should have any questions, suggestions or complaints in future about anything even only remotely Hyperion related, please don't hesitate to contact one of us directly in the first place, instead of contacting 3rd parties and CC'ing a generic Hyperion address. Very likely most issues could be solved within no time in a way to satisfy all involved parties. Kind regards, Costel -- Costel Mincea Director of Hyperion Entertainment CVBA Tervurenlaan 34 1040 Brussels Belgium O.N. 0466 380 552